This makes creating and stepping the world generation CA much more ergonomic, development wise, than the hacked-together generator previously used by Innit. Switching world generation to the dedicated cellular automaton (CA) library The good news is that I checked off all the items from the road map laid out in the previous Sharing Saturday post: Innit - Immune System Roguelike - alpha v0.0.4 - GitHubįinally another update after two months of radio silence. the screenshots or description or anything else! This isn't the 'full' release - I've got a bit more polish I want to apply, mostly around tutorializing - but it's close! non-jam) roguelike that I'm releasing (and my first sharing saturday), so feedback welcome on not only the game but e.g. Title Screen - it's boring but I have no idea how to spice it up.
Defeating the last Tyrant gives you sole control of the labyrinth, and unlocks that Tyrant's class for future playthroughs! Inspired by Path of Exile's Incursion league, defeating any of the Labyrinth's four Tyrants allows you to take a portion of their power, but makes the remaining creatures that much more dangerous. Tyranny of the Labyrinth is a combat-focused roguelike where your actions change the dungeon's denizens.